How many servers/plans do I need for a network?
Building a network means running one service per component. Here's a practical breakdown of what you'll need and roughly how much RAM each piece wants.
One service per component
- Proxy — small (1–2GB), it just routes players.
- Lobby: a backend server like any other; a light lobby on 1.21+ starts at 4GB.
- Each game mode / survival: sized like a single server, with the same table: 4GB for a small SMP, 6–10GB for 10–30 players, 12GB+ for 30–60 players with lots of plugins (see the plugin sizing guide).
- Auth/limbo — small (1GB).
Those are numbers for modern Minecraft (1.21+). Backends on 1.12 or older need much less, and our Budget plan is aimed at those versions.
A sensible starting point
Start with a proxy + lobby + one game server, then add more backends as you grow. There's no need to build the whole network on day one.
Tip: Open a ticket for help sizing the network, pricing the multiple services, and setting up the extra ports each backend needs.
Frequently asked questions
What's the smallest network I can start with? A proxy, a lobby, and one game server. Add more backends later as your player base grows.
How much RAM does the proxy need? Only 1–2GB — it routes players and runs no world of its own.
Can you help me size and price it? Yes. Open a ticket and our team will help you plan the services, RAM, and ports.
More in BungeeCord / Velocity / Proxy Networks
- How do I set up a BungeeCord/Velocity/Waterfall proxy network here?
- What is BungeeCord / a "network" and how does it work?
- Proxy says "Could not connect to default/fallback server" — how do I fix it?
- "Proxy server is offline" kick when the proxy is down — how do I handle it?
- How do I secure offline-mode backends (BungeeGuard / firewall)?
- Can I open extra ports for proxy backends or plugins (BlueMap, voice chat)?