Do players connect with the numeric IP only, or is there another way?
Players don't have to use the raw numbers — there are four equivalent ways to connect, all pointing at the same server. Pick whichever is easiest to share.
The four ways to connect
- The raw
IP:portfrom the Console. - Your server's free address,
<short ID>.humbleservers.net(or the custom name you gave it with the pen beside the address), shown on the server's page and in My Servers — Java players type just the name, Bedrock players add the port. - A custom domain you set up (an A record, plus an SRV record for custom ports) — cleaner to share.
- Bedrock players use the same IP with the Bedrock/Geyser port in the separate port field (see crossplay).
Which should you hand out?
Any of them works. The domain is just a friendly alias for the IP, so it's the tidiest thing to give players — but the raw IP:port is always valid as a fallback.
Tip: Set up a domain once and you'll never have to re-share numbers, even if your IP changes later.
Frequently asked questions
Is the domain faster than the IP? No — it resolves to the same IP, so performance is identical. It's purely about a nicer address.
Can Bedrock players use my Java domain? They connect to the same server via Geyser using the Bedrock UDP port — see the crossplay articles.
More in Connecting, IPs & Domains
- Where do I find my server's IP address and port to connect or share?
- How do I connect a custom domain (A record / SRV record) to my server?
- How do I hide the numeric IP or the port and use a word/custom address instead?
- Can I buy a domain directly from HumbleServers, or must I get one elsewhere?
- My domain opens the wrong server or points to someone else's server — how do I fix it?
- What do I put in each SRV record field?