What plan do I need for a big network (proxy + lobby + survival + auth, hundreds of players)?
A big network isn't one giant server — it's several servers sitting behind a proxy, each sized for the job it does. That means you plan a network piece by piece rather than buying one enormous plan.
How to size each piece
- Proxy (BungeeCord/Velocity): light on RAM (1–2GB) — it routes players, it doesn't run worlds.
- Lobby: a backend server like any other; a light lobby on 1.21+ starts at 4GB.
- Each game/survival server: sized like a single server, with the same table: 4GB for a small SMP, 6–10GB for 10–30 players, 12GB+ for 30–60 players with lots of plugins (see the plugin sizing guide).
- Auth/limbo: small (1GB).
Those are numbers for modern Minecraft (1.21+). Backends on 1.12 or older need much less, and our Budget plan is aimed at those versions.
Putting it together
- Map out your network: proxy, lobby, each game server, and auth/limbo.
- Size each server from the guide above.
- For hundreds of concurrent players, favour Supreme/Ultimate (Ryzen) backends.
- Open the extra ports you need (the IPs & Ports page) for the additional servers.
- Open a ticket and we'll help spec it and price the multiple services.
Tip: The proxy stays light no matter how big the network gets — spend your RAM budget on the game servers, not the proxy.
Frequently asked questions
Do I need one huge plan for a network? No — a network is multiple servers behind a proxy, each sized individually.
Can you help me price it out? Yes — open a ticket and we'll help spec the network and price the multiple services.
More in Capacity / "What plan do I need?"
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- How much RAM / which plan for X players + Y plugins (Paper/Spigot)?
- How many players can my current server (N GB) handle?
- How many mods or plugins can N GB of RAM handle?
- How many vCores do I need for N players?
- Which plan for a specific big modpack (ATM9, DawnCraft, SkyFactory, etc.)?