Can I add mods after the server has started, or will it crash?
Dropping a mod into the folder while the server is running won't do what you'd hope — and can cause a crash on the next restart. Here's how mod loading actually works and how to add mods safely.
When mods load
Mods are loaded at startup, so adding a mod to the folder while the server runs does nothing until you restart. And if the new mod (or a missing dependency) is incompatible, it can crash on that restart.
The safe way to add mods
- Stop the server first.
- Add the mod to the
modsfolder (via the Mods & Plugins page, Files, or SFTP). - Match versions — the mod must fit your loader and MC version.
- Keep a backup (Back up now on the Backups page) so you can roll back.
- Start and watch the Console.
Warning: Always add mods with the server stopped and matching versions — a mismatched mod or missing dependency can crash the restart.
Frequently asked questions
Can I add a mod without restarting? No — mods only load at startup, so nothing happens until you restart.
Why did adding a mod crash my server? The new mod, or a missing dependency, was incompatible. Match versions and check dependencies, and keep a backup to roll back.
More in Mods
- How do I install mods?
- Mods need Forge/Fabric — how do I set that up first?
- Are mods client-side or server-side — do players need them too?
- How do I install a mod manually or from CurseForge when it's not in the list?
- Which mod is causing my crash, and how do I find it?
- How do I fully remove a mod without leaving broken data or crashing?