Create packs are unusual. A large automated base can drop a server to single-digit TPS while memory sits half empty. The reason is well documented, and it changes what is worth paying for.
Minecraft plans are priced per GB, so you pay for the memory you actually need.
A small Create world for a couple of players.
6GB at $0.85/GB
What most Create groups settle on.
8GB at $2.00/GB
Headroom for a large automated base.
12GB at $2.75/GB
Create covers a family of packs on different Minecraft versions and loaders, and that decides what your server actually runs. Create Chronicles: The Endventure is 1.21.1 on NeoForge, and its pack page recommends 6 to 8GB. Create: Arcane Engineering is 1.18.2 on Forge, and states 8GB recommended with 4GB minimum. All of Create ships 1.19.2, 1.20.1 and 1.21.1 builds across Forge and NeoForge. Create: Perfect World is 1.20.1 on Forge, and Create: Astral is 1.18.2 on Fabric, which is the odd one out in this list.
Create: Above and Beyond is still popular and worth a caveat. It is 1.16.5 on Forge, it has not been updated since December 2021, and it sits on a legacy Create branch. Its authors publish no RAM figure at all, so anyone quoting you one for it is guessing.
Where a pack author publishes a number we use it. Where they do not, we size from the workload instead of inventing one. If you are unsure which loader you need, this guide explains the server types.
Minecraft's server runs one game loop twenty times a second, and a tick cannot overlap the next. If a tick takes longer than 50 milliseconds, the following one starts late. Almost all Create cost lands on that single thread, and public profiles of struggling Create servers keep arriving at the same place: block entity ticking dominates the server thread, and Create's own block entities dominate that.
Filtered funnels and tunnels are a common culprit, because a filtered funnel loops over every slot of the inventory it touches to find a match. A Create contributor put it plainly on the issue tracker: the larger the inventory, the worse it gets. Deployers are another, ray-tracing the world every tick, and one published profile had deployer ticking at roughly a quarter of total server thread time. Processing lines that back up leave item entities lying around, which adds to the same bill.
A useful correction to a belief we hear often: a moving contraption is not hundreds of ticking block entities. Create turns it into a single entity carrying the structure, ticked once. The expensive moments are assembly, disassembly, and chunks loading or unloading with a contraption in them, which show up as one long stalled tick rather than steady load.
This is where most hosting pages have it backwards. One widely cited report had a Create server sitting at about 11 TPS on an i7-12700K with 96GB of RAM. Memory was not the constraint. The tick was.
RAM stops garbage-collection stalls and out-of-memory crashes. It does not buy TPS. That comes from single-core clock speed, which is why Supreme and Ultimate run on Ryzen 7 7700 or equivalent Zen 4. Being straight about the other tier: Budget is an EPYC 7451 from 2017, fine for a small world, the wrong choice for an automated base.
One thing we will not sell you: Flywheel, Create's rendering backend, is a client system. It improves your frame rate, not your server's tick rate. Anyone listing it as a server feature is confused. If your base is struggling, find out what is actually eating the tick first, and send us the log if you want a second opinion.
It depends on the pack. Create Chronicles: The Endventure recommends 6 to 8GB, and Create: Arcane Engineering states 8GB recommended with 4GB minimum. Create: Above and Beyond publishes no figure. 6GB is a reasonable floor for a small world, and 8GB is the common choice once you are automating.
Because the cost is single-thread CPU time inside the server tick, not memory. Filtered funnels scanning large inventories, deployers ray-tracing every tick, and accumulated item entities are the usual causes. Adding RAM does not shorten a tick.
Less than people assume while they are moving. Create turns a moving contraption into a single entity rather than hundreds of ticking block entities. The expensive moments are assembly, disassembly, and chunks loading or unloading with a contraption in them.
It varies. Create Chronicles: The Endventure is 1.21.1 on NeoForge, Arcane Engineering is 1.18.2 on Forge, Create: Astral is 1.18.2 on Fabric, and the older Create: Above and Beyond is 1.16.5 on Forge.
No. Flywheel is Create's client-side rendering backend. It affects frame rate on your own machine, not the tick rate on the server.
Yes. Every plan includes full SFTP access, so you can upload a world and download it whenever you want. Automatic backups are included.